Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - TFGE |
Era |
AoH D - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Pikemen are a key part of any Ceresian infantry contingent. Their long pikes allow them to fend off attacks with impunity, and when arrayed in battle formation they are a fearsome foe. But while they have a number of different roles, many would say that their real purpose is to protect the Ceresians' renowned crossbowmen.
Special Notes:A Halberdier has the Formation ability; its physical resistances are increased by 10% when it is adjacent to another unit with this ability.
Advances from: | Yeoman |
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Advances to: | Halberdier |
Cost: | 30 |
HP: | 44 |
Movement: | 5 |
XP: | 76 |
Level: | 2 |
Alignment: | lawful |
ID | Ceresian Pikeman |
Abilities: |
pike pierce | 10 - 3 melee | firststrike |
Resistances: | |
---|---|
blade | 0% |
pierce | 10% |
impact | 0% |
fire | 0% |
cold | 0% |
arcane | 20% |
Terrain | Movement Cost | Defence |
---|---|---|
Castle | 1 | 60% |
Cave | 2 | 40% |
Coastal Reef | - | 0% |
Deep Water | 100 | 20% |
Flat | 1 | 40% |
Forest | 2 | 50% |
Frozen | 3 | 20% |
Hills | 2 | 50% |
Impassable | 100 | 40% |
Mountains | 3 | 60% |
Mushroom Grove | 2 | 50% |
Sand | 2 | 30% |
Shallow Water | 3 | 20% |
Swamp | 3 | 30% |
Unwalkable | 100 | 20% |
Village | 1 | 60% |